- Panzer corps captured units for free#
- Panzer corps captured units upgrade#
- Panzer corps captured units free#
Out of curiosity i will play the whole DLC East to witness further effects. The new "super" units makes the scenarios a lot easier than before (the Norway scenarios turned out as simple walkovers). I finally bought the Grand Campaign, it was long overdue. I would actually prefer a "special and unpurchaseable" unit that was built in small numbers (like the Sturm 33B) than a mass produced Pz III. I like the concept of SE units but it could be improved. Nikivdd wrote:I'm more in favor of a special skill appropriate to the unit class, in analogy with Panzer General II, than with the current hero system.
Panzer corps captured units free#
That means they are a lot more rare and so much more special since YOUR units get them, not some free unit that is being thrown at you and takes up a core slot that you don't want to waste since your core is already exactly as you want it to be. Special heroes: Either make them auxiliary units only which can appear again in some late scenarios if you let them survive the last scenario they appeared in, OR make those special heroes true heroes, meaning your units can get them if they get a hero in that specific scenario and are of the right unit type.
Panzer corps captured units upgrade#
if we have the equipment and I can upgrade to other stuff, why can't I just upgrade to that tank? I don't want a new crew, I just want the tank. (Can't tell you how often I wanted to keep that KV tank for a while but I already had all the tanks that I needed and using that instead of my core tank would mean less XP for my regular tank. Meaning in the next deployment phase you are allowed to upgrade one of your units into that foreign version tank/recon/whatever. Because then it really is elite and not just some 'gift' by the OKW.Ĭaptured units: You win those tanks, not a unit since they have no drivers, just the tanks. That would increase the roleplay element and make you even more proud of that 'elite' unit. They automatically get the camo and no longer use up a core slot. One could even go as far as creating very rare SE units, by giving your units the ability to get the elite status by doing something very special. Stuff that might be more welcome as a unit that doesn't take up a core slot. That would also give the player the possibility to forge a nice SE-type division or something by being able to buy artillery, recon and other stuff as well. No throwing an infantry at me when I don't want one or other stuff.
Panzer corps captured units for free#
he can then 'buy' one SE unit for free out of those units that are available at that point. SE Units: Instead of giving the unit to the player, the player earns an SE unit slot. The way I would change it: Give the player choice. Or you have to collect 20 kills (strength-points) in one scenario. I would prefer to “earn” SE-units.įor example: you get a green SE-unit and have to bring them up to 100+ exp in one scenario to gain permanent command over that unit. I’m not such a big fan of randomized SE-units. And if anyone thinks it is too powerful: just disband it.)Īnother point: randomization of SE-units.
![panzer corps captured units panzer corps captured units](https://warfarehistorynetwork.com/wp-content/uploads/Allied-Logistics-at-the-Battle-of-the-Bulge-1.jpg)
(The Jagdtiger unit had a special hero to make it more powerful. There had been SE-units in AC, which is cool, but it’s not the same as for example some very special Fritz-X (aux-unit) or the mentioned Jagdtiger unit (core-unit). I understand the point, that the allies didn’t use captured stuff in such a scale as the germans or soviets did, but why not creating some “freak units” like the raiders (if pacific corps ever will emerge / in Pacific General there had been an american raider-unit with dogs, that barked, when the unit moved ) or special US-airborne-units with mohawk haircuts (screaming eagles - for the european theatre) or some decent NKVD-troops (in the case of a soviet corps).
![panzer corps captured units panzer corps captured units](https://warfarehistorynetwork.com/wp-content/uploads/W-Ordnance-3-HT-Jul08-e1470679347559.jpg)
Over the course of GC ’39 – ’45 there had been a lot and good ideas to bring variety into the game. you got the tourtoise in the last scenario and two heavy cruisers with range heroes and one V2, but I think that was all in the course of the whole campaign.
![panzer corps captured units panzer corps captured units](https://www.scmglobe.com/wp-content/uploads/Smolensk1-1200x900-cropped.jpg)
capturable core units, the capturable fort (aux) in the dunkirk-scenario, the Fritz-X-weapon in an italian scenario, special units like the Jagdtiger-unit in the battle of the bulge.
![panzer corps captured units panzer corps captured units](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35018759/f35f86545ce24f87b7b26de10148182a0fc12c40.jpg)
But what I missed a little was more extraordinary stuff, which brings more variety into the game.